As port of visual upgrade of the whole game we just prepared new logo. It’s interesting experience how such thing as logo evolves.

As port of visual upgrade of the whole game we just prepared new logo. It’s interesting experience how such thing as logo evolves.
We are back after while with new features. I’ll explain later why we got such a big delay but we did work on the new update whole summer and the changes were just released.
I’ve been working on new version for past 2 months. It contains some major changes:
I did become less activate in last 2 months. Not because I’ll work less on the game .. actually quite opposite. I’m working on MAJOR update that is going to add few major new new mechanics to the game including playing at multiple planets at same time and space travel .. but there is more.
We are planning to do some basic testing next week and therefore we are looking for volunteers who already know the game (purchased or prologue) who will want to play new map with some new mechanics.
If you are interested, post your base screenshots to our discord.
So this is it, we are one week away from the Early Access release of our game. It will be exactly 1 year and half-a-month since the first line of code was written (the very first line!) and … here we are.
I have to admit I’m getting a little bit crazy as we race toward the release. We had a very successful Czech and Slovak week on Steam, where we collected a lot of wishlists. I was streaming for days; a great opportunity for me to look back and review the game.
As I did, I felt there was something missing. I love to play games like Factory Town, where you are driven mainly by constriction and research, but I felt that, with Revive & Prosper, we can do better. So I decided to make the game harder. How? By adding meteorites and lightning storms.
This is how a meteorite looks in the game (no cuts; this is a gameplay video!)
This short video explains what is Revive & Prosper.
We are participating at PGA Poznan this year from 6.Oct – 9.Oct. This year I’m there to show Revive & Prosper but also my previous game The Last Oricru was nominated to one of the awards.
Here is the Steam’s page: https://store.steampowered.com/curator/30894338-Media-Indie-Exchange/sale/mixpga2023
As we address various visual changes in the game, it seems we’ve opened a box that’s kind of endless. Two weeks ago we added slopes, and now we’ve moved completely from the low-poly style to a more mature style with materials.
I was originally pushing the low-poly style as it looked to me to fit well in the voxel world, but I have to admit the new visual feels better. We still have sharp edges and I understand we may get some hate because of them, but the overall feel just looks more pro.
We have sharp edges because the terrain is fully modifiable during gameplay, and because of all the other elements I still think the voxel based terrain is most ideal. But because the terrain is built by code, and there are so many combinations, we are currently not able to get rid of the sharp edges.
But we did add some light smoothing, which highlights the edges and I think that looks very cool.
As we work on the game we will try to handle those too.
Last 2 weeks we were pushing major visual update of the game. It’s not only updated lightning and colors but there is new update of the slopes. We did have them at the begging of game development, but the we dropped them. Now they are back and better then ever.
But first the new trailer we did for the game!
I’m happy to announce major release – pipes and water pumps. This is the promo video: