And here is tutorial for 2nd campaign level.
I’m happy to announce that our game will be part of the upcoming Next Fest on Steam. Next Fest starts June 19th, and ends June 26th.
For the last two weeks we’ve been focusing on giving players the best possible experience.
I’m aware that the game has a steep learning curve, and for people who don’t know the genre it can be hard to understand.
Therefore we’ve focused on creating a campaign in the game that will take you through the mechanics of how to play, while at the same time being lots of fun.
On top of that we upgraded the user interface, and are now doing videos that will take you through each campaign map .
Here is the first one:
After almost two weeks we have a new, major update to the game – trains and rails!
Here is a video explaining the new feature:Continue reading “Rails and Trains”
The automatic spreading of trees is a cool and important feature of the ecosystem, but sometimes it can be super annoying. It almost feel that trees are “attacking” your base and nature wants to take over.
It’s actually a cool mechanic, yet there should be something else that you can do about it other than to cut small trees all the time.
I finally developed a solution for that – use the fences or walls to control it. Here is a short video explaining how:
This is a feature our creative director (my wife), Bara, has been looking at for a long time. Now you can design and build your own buildings. Each building is composed of walls and floors. We’ll also be adding roofs and beams (to support larger floors).
Here’s a video explaining the functionality:Continue reading “Buildings”
After 6 months of work on the game we would love to get feedback from the community, and also start building our team of core players who will participate with their feedback on the development of the game.
Use this Closed Alpha Sign Up page.
Access to the Alpha version will be limited to 3 weeks.
We will give out only 500 keys.
What you can expect by playing the Closed Alpha?Continue reading “Closed Alpha”
This is a new feature that actually wasn’t planned from the beginning but came about from the test plays of our game. When I was playing it looked to me that it just takes a long time for the characters to do all the work that I planned for them. And it took even longer when the characters need to sleep, eat and drink.
So I came with the idea to spawn a golem for each character. Here’s a short video explaining the new feature (I have behind me quite a few hectic days, so please excuse my bad voice quality):Continue reading “Golems”
Our first trailer four our game. After 5 months and work of 5 people I’m really proud what we did.
As we are getting closer and closer to the first round of testing of our game, we are completing all the features in the game. Yesterday I just added a new power source – the water wheel. Let’s see a video first:Continue reading “New Power Source – Water Wheel”
We are planning to release Closed Beta at the begging of May so everybody is working like hell to move the project forward.
Here is newest video showing the gameplay:Continue reading “New gameplay video”