Game Description

Advanced base using technologies of Electricity age

So what is Revive & Prosper?

R&P is an indie game developed by a very small team with a very large passion for creating the next must-play automation base-building game.

Single-player PC game played in the 3rd person, Revive & Prosper is a factory
builder with automation and resource management.
On individual maps with dynamic terrain and real water simulation, players guide mutants from manual labor to full automation using belts, trains and even catapults for delivering items.

Transporting items by a catapult

Starting in the so-called wooden age where all the buildings are manually made of wood, stone and soil and aiming for the cosmic age and Mars terraforming.
Built on Unreal Engine 5, the game runs smoothly with millions of on-screen objects, accessible on standard hardware.

Vertical architecture of factories

Based on voxel graphics (a voxel is the smallest cube in a three-dimensional image), you craft the world of Revive & Prosper from the moment the game begins, by first digging and placing soil. Water elements occurring in the world can either help or hinder as you make your way through each level.

The final version Revive & Prosper will include a campaign with challenges and objectives to achieve, along with obstacles to overcome, creating a goal-based experience with one overarching purpose: Achieve Mars

From Earth to Mars

The game will also contain custom “sandbox” levels created in the map editor, as well as an integrated platform to share and rate your levels.

The plan is for Revive & Prosper to consist of interconnected mechanics, such that changes to one system  can (and often do) have effects on others.  It will be up to you, the player, to balance them for best results.

Unique features

  1. Real-time water flow simulation on modifiable terrain.
  2. Complex moisture system connected to natural vegetation cycles.
  3. Toxic spreads from trains and water sources.
  4. Manual character work and automation through upgrades.
  5. Trains serving as agricultural machines.
  6. Various transportation methods, including belts, catapults, and trains.
  7. In-game Editor for map sharing.
  8. Golems doubling workforce.
  9. A dynamic, living world with automated actions.

Game mechanics

Terrain, Water & Moisture

Utilize voxel-based terrain with slopes for natural, walkable designs. Realistic water simulation features moisture moving from water to soil, influencing ecological processes.

Soil & Vegetation

Monitor soil moisture stages, from dry to wet soil, supporting grass and flower growth. Toxic soil impacts vegetation. Different plants serve as raw food or resources for meals and even for technology.


Control a limited group of characters using a complex job system. Assign tasks, modify priorities, and ensure logical actions.


Factories process resources into items or other resources, fostering automation as your base expands. Generate torque power through windmills or water mills to power factories.


Choose between manual, belt-based, catapult, teleport, or train transportation methods to move items efficiently.


Travel through ages and technological advancements, mining resources, and utilizing new power sources like electricity. Upgrade existing infrastructure for seamless progression.

Campaign & Tutorials

Enjoy a campaign introducing new mechanics and a gradual learning curve. The first level serves as an in-depth tutorial.


Access a fully functional map editor to design your own maps and share them with the community.

Active Pause

Allows you to pause the game and take your time to think about strategy.

and more is coming!


Check the FAQs for more answers or ask us directly on Discord.