So what is Revive & Prosper?
R&P is an indie game developed by a very small team with a very large passion for creating the next must-play RTS (real-time strategy) survival game.
Played in the 3rd person, with the player acting as god, you control the survival of a group of characters as they progress through an utter wasteland to the ultimate paradise they (you) create.
To successfully achieve that paradise you direct your survivors to efficiently adapt the world to both maximize their survival, as well as create a positive impact on their environment.
Based on voxel graphics (a voxel is the smallest cube in a three-dimensional image), you craft the world of Revive & Prosper from the moment the game begins, by first digging and placing soil. Water and acid elements occurring in the world can either help or hinder as you make your way through each level.
The final version Revive & Prosper will include a campaign with challenges and objectives to achieve, along with obstacles to overcome, creating a goal-based experience with one overarching purpose:
Achieve paradise.
The game will also contain custom “sandbox” levels created in the map editor, as well as an integrated platform to share and rate your levels.
The plan is for Revive & Prosper to consist of interconnected mechanics, such that changes to one system can (and often do) have effects on others. It will be up to you, the player, to balance them for best results.
- In Revive & Prosper you are god. As god you don’t make any direct actions in your world, rather, you give orders to the characters who carry them out. Your wish is their command. In that sense you’re the master architect, and they’re your workers.
- There are up to 20 (planned) characters at the start of each map and at least one needs to survive in order to get to the next map. They need to eat, drink and sleep as they do the work you give them. You can control each character as to which type of work he prefers, and the hours when he will work.
- The ground of the voxel-based world is composed of rocks and soil and can be changed by the characters digging or placing soil.
- Water flows through the world. You can’t create water sources, but you can control where water flows by digging channels.
- Moisture in the soil is affected by water flowing near, vaporization through sunlight and flora/objects placed on the ground. Moisture can have a positive effect on flora, but may have a negative effect on the working of items and on buildings.
- Flora grows in soil and requires moisture, otherwise it will dry out. Flora decreases vaporization and increases the distance water can travel underground.
- Acid flows the same as water, but destroys soil and doesn’t mix with water.
- Resources are on the ground, and some are hidden in the ground and need to be dug out.
- Factories and working places can be created by characters to process resources.
- Huge structures – you’re able to combine factories and infrastructure into huge buildings with walls and roofs and let your characters live there.
- Conveyor Belts are built to automate production and distribution because you have a limited number of characters and it takes a lot of effort to complete each map objective.
- Pipes are used to transport water or steam across the map.
- Research done by characters is used to expand what can be built.
- Environmental effects such as rain, acid rain, sand storms and others will affect your survival.
- Day time – changing day and night will affect temperature, characters, buildings production, etc.
- Source of power for machinery – wind, steam or electricity.
- Progression of technology– from primitive using wood and requiring manual work, through half-automated via steam, to fully automated with electricity.
- Scenario to play game with story.
- Editor and in game built sharing of the levels.
- Active Pause allows you to pause the game and take your time to think about strategy.
and more is coming!
Questions?
Check the FAQs for more answers.