This is a new feature that actually wasn’t planned from the beginning but came about from the test plays of our game. When I was playing it looked to me that it just takes a long time for the characters to do all the work that I planned for them. And it took even longer when the characters need to sleep, eat and drink.
So I came with the idea to spawn a golem for each character. Here’s a short video explaining the new feature (I have behind me quite a few hectic days, so please excuse my bad voice quality):
Hi Revivers🌱 We have a huge Revive & Prosper update for you, with new factories, end-teleport, and fully decomposable humanoid helpers. First, please watch the new trailer video, if you haven’t watched it yet to see the amazing progress our Mystiqular dev team has made.
As we are getting closer and closer to the first round of testing of our game, we are completing all the features in the game. Yesterday I just added a new power source – the water wheel. Let’s see a video first:
1. Revive & Prosper will be available through the Epic Games store! 2. Instead of human characters, the game characters you control will now be slightly mutated animals! 3. A new, poisonous acid will spread through water into the ground!
First, please watch this 8-minute gameplay video to see the current state of the game:
After we released the first milestone, 0.1, I realized that instead of going for new features, I need to focus on the playability of the game and better control. Our game is not intended to be played where you control individual characters, as with classical strategy games. Rather, you do global planning of work needed to accomplish the tasks you want done, setting up your crew based on priorities you set, then you watch things happen.
The side effect of such a system is that you can become frustrated, as you simply don’t know why the F**K something is not happening — or something else IS happening.