Here we are with a new update. This week a lot of work will be done and I’ll publish it once we polish a few things. But at this moment we have ready terrain manipulation. Here is a short video:
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Belts
Today is a super exciting day for me. I was coding overnight, like when I was in my early 20ties, eager to complete the implementation of the belts. And I did it!
Here’s a short video showing the progress:
First Job done
Alright, some work can be done here.
Today I completed the implementation of the working system in its first version. Right now the characters can do jobs scheduled on the map. It’s still missing buildings as that will require them finding resources needed for building, and there is no way to control priority of the work per character, but it’s still major progress.