We are back after while with new features. I’ll explain later why we got such a big delay but we did work on the new update whole summer and the changes were just released.

It’s not a public release, but available under the Experimental Branch. The reason is that we migrated from Unreal Engine 5.1 to 5.6, and there were so many issues to handle that some may still remain. For example, the music currently doesn’t play. This build is version 0.16.4. To access it, go to the game’s Properties → BETAS, enter the code EXPERIMENTAL
, and the version should become available.

- Here is the list of main features:
- Added food boosts – it’s now better for characters to eat complex meals.,
- Added a gillnet for capturing fish.,
- Added a Manual Sieve to obtain clay and glass at the beginning of the game.,
- Lots of tuning to the toxic mechanic – it should now be much less punishing.,
- By default, Martians are removed. Instead, you now have the option to build 4 teleports that don’t require electricity.,
- Characters will eat and drink after waking up to optimize their performance.,
- Added automatic spawning of missing vegetables so you don’t lose them if they die out.,
- Other small tunings and tweaks.